9 things I wish I knew before starting Darkest Dungeon 2 (2024)

Darkest Dungeon was both infamous and beloved for its difficulty, taking the party system and lack of forgiveness from older RPGs and updating that formula with grimdark art and a unique combat system.

Darkest Dungeon 2 borrows many of the basics of the first game, but also introduces some new mechanics alongside a more traditional roguelike progression. Here’s a handful of Darkest Dungeon 2 tips that would have helped me reach the end of Early Access with fewer failed runs and a little less frustration over my neurotic, uncooperative little adventurers!

9 things I wish I knew before starting Darkest Dungeon 2 (1)

1. Don't fret about HP. Focus on stress.

What hasn't changed from the original Darkest Dungeon is that you'll want to aggressively reduce stress. Characters with higher stress (50% or higher, in my experience) seem to have a chance of negatively reacting to combat events. Managing stress is probably the most important thing to attend to in Darkest Dungeon 2. It's a much more important lifebar than your actual life.

Laudanum is one of the early common items that reduce stress, and I pick it up almost every time I have the opportunity. But probably the most reliable way of mitigating stress is with the Plague Doctor (see tip no. 7).

Healing is simply less of a problem in Darkest Dungeon 2 because your characters now heal HP incrementally and automatically as you travel forward on the cart. Persistent damage like bleeding and Blight also doesn't carry over to map travel when you exit combat.

Heroes build stress by taking damage, suffering status effects, and bickering with their companions. While health slowly regenerates as you travel between encounters, stress persists and even tends to rise as you go along. If you let a hero’s stress meter reach the boiling point, it spills over into a huge health loss while also damaging that hero’s relationship with the rest of their party. I highly recommend prioritizing stress-relieving abilities and consumables to finish your first run.

2. Relationships are everything

When it rains in Darkest Dungeon 2, it pours. Stress builds on stress snowballing into greater catastrophe, with one of the most important consequences being your party’s group dynamic. Combat actions, overt choices, and the ever-present RNG contribute to a relationship meter between each member of your party. When it maxes out, positive or negative, it forms a bond between the two heroes in question.

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Positive relationships include “Amorous,” “Respectful,” or “Inseparable,” and contribute buffs, combat assists, and surprise heals, again mostly at the behest of RNG. They feel great. Some of the negative relationships are “Resentful,” “Tumultuous,” and “Hateful.” These result in negative status effects, as well as a high chance of stress gain between both parties. Positive relationships are fragile, whereas negative relationships are quite difficult to reverse. If you notice two heroes’ negative relationship meter getting high, it’s worth it to lower their stress levels and look for consumables to improve their affinity at the next inn.

9 things I wish I knew before starting Darkest Dungeon 2 (2)

3. Ram stuff with your cart

Those breakable obstacles in the road? Run right the hell over them. They don't damage your party or contribute stress. But they do a chance of dropping combat and inn items, primarily food. Free stuff, in this end-of-the-world economy? Take it.

Still, this isn't Mario Kart. The horse-drawn cart features a bit of a delay when driving. I've found it best to use the "auto-forward" command by double-tapping W, and making small steering adjustments with individual A/D key taps.

9 things I wish I knew before starting Darkest Dungeon 2 (3)

4. Use your damn items! (And keep 1 inventory slot open.)

There’s no need to be precious with consumables in Darkest Dungeon 2. If anything I found it easy to focus on my heroes’ abilities and forget to use combat items. It’s a free action to use an item in combat: your hero can still move or use an ability after using an item like healing salve or laudanum. I found Darkest Dungeon 2 to be very generous with combat consumables and even more so with items only usable at inns, so it absolutely pays to use them with abandon.

Also, carriage space is probably going to be a premium for you throughout your run. I recommend keeping at least one open inventory slot at all times, which will allow you to receive items from the aforementioned road debris. If your inventory is full, you won't receive these free items.

The desperate theme of Darkest Dungeon 2 will make you want to horde stuff like food and money, but as the narrator reminds at several points, that stuff is meaningless if you don't use it.

9 things I wish I knew before starting Darkest Dungeon 2 (4)

5. Understand positioning and build a complimentary party

The four-character lineup is a Darkest Dungeon signature. Abilities and their potential effects rely both on your character’s position, as well as the enemy’s. In the above screenshot, you can see I have the Man-at-Arms’ “Hold the Line” ability selected. The yellow dots indicate where he has to be positioned to activate this ability, and the red dots indicate the locations in the enemy lineup he can target. Above the abilities, the respective size of the pips indicate my Man-at-Arms’ overall strength. You can see most of his abilities require him to be in the front three rows of my party, and they largely affect the front two rows of the enemy line.

Of the starting characters, Man-at-Arms belongs in one of your front two rows, the Highwayman in the other one, while the Grave Robber and Plague Doctor should form your back line. Your party should ideally have a tank, a healer, two damage dealers, and the ability to target each enemy position. Don’t be like me and try to swap in the Hellion for the Grave Robber without changing anything else. That party was unable to target the backline well, and my run ended pretty quickly.

Another trick is noticing that some characters, like the Highwayman, have a strong opening ability that moves them in the lineup. Leading with Dismas' Duelist Advance activates counter-attacks when he's next targeted, and moves him forward one space. So setting him back to third or even fourth rank as a starting position is a valid strategy.

9 things I wish I knew before starting Darkest Dungeon 2 (5)

6. More DoTs, more DoTs!

Direct damage abilities have their place in Darkest Dungeon 2, but I found damage over time effects like burn, bleed, and blight to be essential for its hardest fights. DoT effects stack as well, meaning you can tag a high priority enemy with multiple tokens of each to maximise damage. Graverobber and Plague Doctor both start with blight abilities, and the Highwayman has a bleed attack that unlocks very early in his progression.

DoTs (which trigger at the beginning of an enemy's turn) also help KO tough enemies who've triggered Death's Door, the down-but-not-out condition.

9 things I wish I knew before starting Darkest Dungeon 2 (6)

7. Upgrade the Plague Doctor's Ounce of Prevention ability

Character progression in Darkest Dungeon is shockingly simple, relative to other RPGs. Your heroes do not gain XP and level up. Instead, certain combat encounters offer “Mastery Points,” a shared resource that you spend at Inns. Each hero’s abilities can only be upgraded once per run, increasing its sheer numerical effectiveness and offering bonus effects. I found Mastery Point upgrades to be much more transformative and essential to a successful run than the equippable trinkets, and as such recommend prioritizing Resistance Encounters on your map to earn them.

With stress being the game's biggest foe, I had a lot of success using the guaranteed Mastery Point at the beginning of each run to upgrade the Plague Doctor’s “Ounce of Prevention” ability. In its upgraded state, Ounce of Prevention will heal a point of stress and buff the defences of your entire party at once, greatly expanding your stress management options.

Be careful about investing several Mastery Points into the same character—if they die, their upgraded abilities die with them. Dead characters are replaced with a fresh adventurer at the next inn, if you can make it there.

9 things I wish I knew before starting Darkest Dungeon 2 (7)

8. Don’t get loathsome

Darkest Dungeon 2 uses two meters to track the overall state of your game, similar to Demons’ Souls’ World Tendency system. The torch on your cart is a familiar sight from the first Darkest Dungeon. Its strength is measured on a scale of zero to one hundred, beginning at maximum after every inn and ticking down as you progress forward. At its brightest, the torch confers combat bonuses to your party, with the balance changing and ultimately tipping in favor of your enemies as it dims. The rate at which the torch fizzles out is directly tied to the other meter: Loathing. Loathing increases when you reach the inn at the end of each world, and is kept at bay by clearing enemy combat challenges marked on the map, such as Resistance, Lair, and Cultist encounters. Additionally, completing all three rounds of the final Guardian challenge of each map will significantly lower Loathing. At high Loathing and dimmer torch, combat takes a sharp spike in difficulty. I had one of my first solid runs tanked by having too high a Loathing score going into a difficult area.

9 things I wish I knew before starting Darkest Dungeon 2 (8)

9. Prioritize Shrines of Reflection

One reward that stays persistent in-between runs is new abilities for your heroes, unlocked at Shrines of Reflection. The shrines appear as a bell icon on your map, and prompt you to choose a member of your party to get the new ability, as well as some backstory narration. Most of the five sequences of each hero’s story are passive, but at least one will be a playable combat puzzle where it is possible to fail, with some being harder or more obtuse than others.

You'll want to unlock these abilities in order to give yourself more combat flexibility. In my own playtime, I found Highwayman and Grave Robber’s early unlockable abilities, “Open Vein” and “Dead of Night,” very useful.

Ted Litchfield

Associate Editor

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.

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9 things I wish I knew before starting Darkest Dungeon 2 (2024)

FAQs

9 things I wish I knew before starting Darkest Dungeon 2? ›

After claiming some new heroes, players should unlock the Orphan Wolf Cub from the Companionship track at the Intrepid Coast. Fans should then start putting Candles toward unlocking Darkest Dungeon 2's Hero Paths and upgrading hero stats in the Living City.

What to upgrade in First Darkest Dungeon 2? ›

After claiming some new heroes, players should unlock the Orphan Wolf Cub from the Companionship track at the Intrepid Coast. Fans should then start putting Candles toward unlocking Darkest Dungeon 2's Hero Paths and upgrading hero stats in the Living City.

What happens if the hero dies in Darkest Dungeon 2? ›

You get a random replacement when you reach the next inn. You lose all mastery points already invested and any memories you applied. (Mastery points only apply to your current run anyway.) Since only quirks and memories carry over between runs, there is hardly any penalty to losing heros.

Was Darkest Dungeon 2 a success? ›

The second game, on the other hand, has about 75% positive reviews and 1k active daily players. Those numbers are even more interesting when you notice that the sequel already peaked higher on Steam than the first game: about 23k concurrent people playing DD2, against about 19k in DD1.

How many hours is Darkest Dungeon 2? ›

When focusing on the main objectives, Darkest Dungeon II is about 25½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 130 Hours to obtain 100% completion.

What is the highest damage in Darkest Dungeon 2? ›

Technically, the highest damage character is plague doctor.... Upgraded cause of death + DOT team + enemy with lots of DOT stacks means she can do up to 40+ damage everytime. My go to DOT team is runaway, plague doc, grave robber, and flag.

What is the best man-at-arms in Darkest Dungeon 2? ›

The Man-At-Arms is also one of the best support heroes in Darkest Dungeon 2, giving him unrivaled abilities to take away damage from allies and reduce the stress levels of the squad. He fits into any party composition as a relationship-generating machine that gives enemies no quarter for their strongest abilities.

Can you replace dead heroes Darkest Dungeon 2? ›

If a hero dies you will not be able to recover them until the next Expedition and you will have to continue the journey with one less hero. If the player reaches The Inn all missing heroes will be replaced with new heroes until the game runs out of heroes to give you.

Do mastery points carry over Darkest Dungeon 2? ›

The player must use all their earned Mastery Points at the Inn prior to embarking else they will be lost. The player will be given a prompt if they try to leave the Inn without spending the points.

What is the final boss of Darkest Dungeon 2? ›

The Body of Work is the act 5 Boss and the Final encounter at the end of your Confession in Darkest Dungeon II. Same as other bosses, before the final boss there will be 2 oblivion ingress mobs, try to be smart and maximize your torch before defeating them.

Did Darkest Dungeon 2 sell well? ›

As of December 2022, it and its DLC have sold 16 million copies total.

What religion is Darkest Dungeon 2? ›

"Religious" heroes in Darkest Dungeon worship an entity or god known as the "Light." This religion is similar to abrahamic religions, as it is seen as a holy entity in-universe. The Light is the religion behind the crusades, and is a source of power utilized by the Vestal and the Flagellant.

What is the goal of Darkest Dungeon 2? ›

The player is tasked by their mentor, The Academic, with traveling to The Mountain and defeating the source of evil there. This journey takes the player and a party of four heroes across a kingdom fallen to ruin and chaos.

What should I level first in Darkest Dungeon? ›

First Five Places to Upgrade in Darkest Dungeon's Estate. The Stagecoach is the first thing that is introduced within the hamlet to the player. Upgrading the Stagecoach will increase the player's roster of people that they can recruit to follow them into different dungeons and the number of weekly heroes coming in.

What should I bring to the first mission of the Darkest Dungeon? ›

Antivenom and bandages are far more useful than usual, due to the high bleed and blight damage. Buying enough food and torches is also very important, as these quests tend to be exhausting. Bringing Holy Water to increase a Hero's resistances in certain fights is a good idea.

What is the best path for the man at arms Darkest Dungeon 2? ›

Vanguard is arguably the best path to pick for the Man-at-Arms if you want him to be a pure, frontline tank in your party. This path applies a 25% damage boost to Riposte abilities and a 50% damage boost to the Crush ability, too.

What items are recommended in Darkest Dungeon? ›

Best Provisions For The Ruins in Darkest Dungeon
ProvisionShort DungeonLong Dungeon
Medicinal Herbs13
Skeleton Key13
Holy Water24
Torch816
4 more rows
Apr 6, 2024

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