Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (2024)

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (1)

This is a ranking page for the hero Mia - Summer Slice from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hoshidan Summer Mia.

Heroes With the Same Name

Mia

Halloween Mia

Summer Mia

Young Mia

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (6) Hoshidan Summer Mia

List of Contents

  • Rating and Basic Information
  • Best IVs
  • Best Builds
  • Stats
  • Roles, Strengths, and Weaknesses
  • Should you Unlock Potential?
  • List of Skills
  • Community Feedback
  • How to Obtain / Illustrations / Voice Actor / Quotes
  • Related Guides
Special Heroes - Timidity Trials Featured Heroes
Hoshidan Summer Nephenee
[9.5/10]
Hoshidan Summer Lucia
[9.5/10]
Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (9)Hoshidan Summer Mia
[9.5/10]
Hoshidan Summer Leo
[8.5/10]

Hoshidan Summer Mia Rating and Basic Information

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (11)

Overall Rating9.5/10
Reroll Ranking (excluding Inherit Skill)A
(▶Reroll Ranking)
Ranking (including Inherit Skill)S
(▶FEH Tier List)

Mia - Summer Slice: Basic Information

Color / Weapon Type / Move Type

Green/Axe/Flying

Rarity

5 Star

What Kind of Character Are They? ・Weapon skill grants Canto, bonus stats, an Iote's Shield effect, Null Guard, damage reduction piercing, true damage, and true damage reduction.

Hoshidan Summer Mia Skills at 5★

Summertime Axe

Might: 16 Range: 1
Enables 【Canto (Rem. +1)】.
Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+5.
At start of turn, if unit's HP ≥ 25%, grants Spd/Def/Res+6, "neutralizes 'effective against flying' bonuses," and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals +X x 5 damage (max 30; excluding area-of-effect Specials), and reduces damage from foe's attacks by X x 3 during combat (max 18; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage further by X x 3 (max 18; excluding area-of-effect Specials; X = number of 【Bonus】 effects active on unit and foe, excluding stat bonuses).
At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.

Luna

Cooldown Count = 3
Treats foe's Def/Res as if reduced by 50% during combat.

Spd/Def Prime 4

If 【Bonus】 is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

Pegasus Rift

Inflicts Atk/Spd-4 on foe during combat.
If unit's Spd + Res ≥ foe's Spd + Res - 10 (excluding effects from 【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X - unit's Res at start of combat - 30; min 0, max 10; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills).

A/S Rein Snap

Inflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, infantry allies with Range = 1 within 2 spaces of unit, and armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.)

Hoshidan Summer Mia Best IVs

Recommended IVs

StatSuperboon/SuperbaneIV Recommendation
HP (16)Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (21)★★★☆☆
Atk (9)Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (22)★★★★☆
Spd (17)Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (23)★★★★★
Def (5)Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (24)★★☆☆☆
Res (7)Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (25)★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All UnitsTrait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Hoshidan Summer Mia are +Spd and -Def. Mia's Spd is the highest in the game at base 47, boosted to 52 with Summertime Axe, and 56 with a superboon. Utilizing Mia's high Spd to outspeed her foes and create her own follow-up attacks while preventing her foe's follow-up attacks is the ideal setup.

Mia's Def is just average at base 27, raised to 32 with with Summertime Axe. Her Res is better, sitting at 40 with with Summertime Axe. Thus, we opt for taking a Def bane as her 40 Res can be used to absorb a magical attack if necessary.

+Spd for a +10 merge

We recommend +Spd when merging Hoshidan Summer Mia up to 10. She is the fastest unit in the game (as of the time of her release) and she should take advantage of her Spd stat as a result.

Hoshidan Summer Mia Best Builds

Premium Offensive Hoshidan Summer Mia

HOT

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (26)Summertime Axe

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (27)Reposition

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (28)Luna

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (29): -

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (30)Atk/Spd Prime 4

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (31)Aerial Maneuvers

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (32)S/D Rein Snap

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (33)Blade Session 3

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (34)Atk Oath Echo

How to Use, Explanation

This build uses premium skills to have Mia excel offensively. Atk/Spd Prime and S/D Rein Snap are upgrades over Spd/Def Prime and A/S Rein Snap respectively for offensive purposes, while Aerial Maneuvers provides mobility and easier combat. Atk Oath Echo adds a Bonus effect to improve Summertime Axe's performance.

mixed Phase / Budget Hoshidan Summer Mia

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (35)Summertime Axe

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (36)Reposition

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (37)Luna

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (38): -

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (39)Spd/Def Prime 4

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (40)Pegasus Rift

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (41)A/S Rein Snap

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (42)Atk/Spd Rein 3

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (43): -

How to Use, Explanation

Hoshidan Summer Mia's base kit works well right out of the box as a mixed phase unit.

Source Heroes for All Skills

Hoshidan Summer Mia Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
189
HP

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (44)38

Rank: 844/1135
Atk

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (45)42

Rank: 248/1135
Spd

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (46)47

Rank: 3/1135
Def

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (47)27

Rank: 619/1135
Res

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (48)35

Rank: 180/1135

Stat Values

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses4368573644 248
Lv.40 +104347523139 212
HP Atk Spd Def Res Total
+HP
Lv.40 +10
45 46 51 31 39 212
+Atk
Lv.40 +10
42 49 51 31 39 212
+Spd
Lv.40 +10
42 46 55 31 39 213
+Def
Lv.40 +10
42 46 51 34 39 212
+Res
Lv.40 +10
42 46 51 31 42 212

Stats at Lv 40

HPAtkSpdDefResTotal
5★- Adjusted for Skills3863523240225
5★ Lv.403842472735189

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.1163022101290

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total

Halloween Anna

40 44 47 31 27 189

Rosado

40 43 46 44 16 189

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (51) Hoshidan Summer Mia

38 42 47 27 35 189

Ninja Cherche

43 44 20 44 32 183

Thórr

40 44 19 41 34 178

Spring Maria

35 37 40 40 25 177

Jill

40 39 40 36 17 172

Fallen Morgan (F)

40 39 17 41 35 172

Bridal Catria

40 40 41 28 23 172

Spring Fir

39 35 41 28 24 167

Hel

40 38 41 30 18 167

Note: Stats bonuses from skills are not taken into account.

Hoshidan Summer Mia Roles, Strengths, and Weaknesses

Hoshidan Summer Mia Roles

Mia - Summer Slice Roles
Close-Physical Ranged-Physical Close-Magic Ranged-Magic
Physical Wall Magic Wall Effective Weapon Movement Assist
Exclusive Skill All-Range Counter Recovery Refresher
Legendary Mythic Duo / Harmonized Resplendent

Hoshidan Summer Mia is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Hoshidan Summer Mia Strengths

Summertime Axe is loaded with multiple effects

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (76)

Hoshidan Summer Mia's Summertime Axe has multiple different effects that aid her both offensively and defensively.

Below is a summary of these effects:

Condition(s) Effect
Always Enables 【Canto (Rem. +1)】.
Always Accelerates Special trigger (cooldown count-1).
Always Grants Atk/Spd/Def/Res+5.
Mia's HP ≥ 25% at start of turn Grants a visible Spd/Def/Res+6 bonus to Mia for 1 turn.
Mia's HP ≥ 25% at start of turn Grants the "neutralizes 'effective against flying' bonuses" status effect to Mia for 1 turn.
Mia's HP ≥ 25% at start of turn Grants the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect to Mia for 1 turn.
Mia's HP ≥ 25% at start of combat Grants bonus to Mia's Atk/Spd/Def/Res during combat = 15% of Mia's Spd.
Mia's HP ≥ 25% at start of combat Neutralizes effects that inflict "Special cooldown charge -X" onto Mia.
Mia's HP ≥ 25% at start of combat Mia deals +X x 5 damage (max 30; excluding area-of-effect Specials).*
Mia's HP ≥ 25% at start of combat Reduces damage from foe's attacks by X x 3 during combat (max 18; excluding area-of-effect Specials).*
Mia's HP ≥ 25% at start of combatFoe's attack triggers foe's Special Reduces damage from foe's attack further by X x 3 (max 18; excluding area-of-effect Specials).*
Mia's HP ≥ 25% at start of combat Restores 7 HP to Mia after combat.

*The number of 【Bonus】 effects active on Hoshidan Summer Mia and her foe, excluding stat bonuses, determines the value of X on the effects listed above.

Summertime Axe is a complete weapon that grants Hoshidan Summer Mia mobility, bulk, and damage all at once, making her a formidable unit on the battlefield as long as its effects trigger.

Hoshidan Summer Mia Weaknesses

Reliance on 【Bonus】 effects

Hoshidan Summer Mia is incredibly reliant on 【Bonus】 effects for both Summertime Axe and her default Spd/Def Prime 4.

There are ways to prevent Hoshidan Summer Mia from creating 【Bonus】 effects for herself through Summertime Axe's start-of-turn trigger or other sources. Among the most notable of these are Fallen Nergal's 【Essence Drain】 effect or Elimine's Staff of the Saint.

Without 【Bonus】 effects, Hoshidan Summer Mia loses a large chunk of her power and becomes significantly easier to defeat.

Weak to Bows

As a flying unit, Hoshidan Summer Mia takes 1.5x damage from bows and weapons effective on flying units. However, Summertime Axe neutralizes this weakness whenever she triggers its start-of-turn effects.

If Hoshidan Summer Mia is unable to trigger Summertime Axe due to the HP threshold or other external factors, ensure you keep her away from enemies wielding bows to protect her from heavy damage.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Mia - Summer Slice Only Appears as a 5 Star Hero!

Mia - Summer Slice only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Mia - Summer Slice if a 4 Star version is released!

Unlock Potential Tier List

Hoshidan Summer Mia - List of Skills

Weapons

Skill NameMightRangeEffectLearned At

Iron Axe

61No Effect5★

Steel Axe

81No Effect5★

Silver Axe

111No Effect5★

Summertime Axe

161Enables 【Canto (Rem. +1)】.
Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+5.
At start of turn, if unit's HP ≥ 25%, grants Spd/Def/Res+6, "neutralizes 'effective against flying' bonuses," and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals +X x 5 damage (max 30; excluding area-of-effect Specials), and reduces damage from foe's attacks by X x 3 during combat (max 18; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage further by X x 3 (max 18; excluding area-of-effect Specials; X = number of 【Bonus】 effects active on unit and foe, excluding stat bonuses).
At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill NameEffectLearned At

New Moon

(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★

Luna

(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat.5★

Passives

Skill NameEffectLearned At

Spd/Def Prime 1

If 【Bonus】 is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 3).5★

Spd/Def Prime 2

If 【Bonus】 is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 5).5★

Spd/Def Prime 3

If 【Bonus】 is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7).5★

Spd/Def Prime 4

If 【Bonus】 is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.5★

Pegasus Flight 1

At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -3.)5★

Pegasus Flight 2

At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -5.)5★

Pegasus Flight 3

At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foes Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -7).5★

Pegasus Rift

Inflicts Atk/Spd-4 on foe during combat.
If unit's Spd + Res ≥ foe's Spd + Res - 10 (excluding effects from 【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X - unit's Res at start of combat - 30; min 0, max 10; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills).
5★

Atk/Spd Rein 1

Inflicts Atk/Spd-2 on foes within 2 spaces during combat.5★

Atk/Spd Rein 2

Inflicts Atk/Spd-3 on foes within 2 spaces during combat.5★

Atk/Spd Rein 3

Inflicts Atk/Spd-4 on foes within 2 spaces during combat.5★

A/S Rein Snap

Inflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, infantry allies with Range = 1 within 2 spaces of unit, and armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.)5★

Hoshidan Summer Mia as a Source Hero

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (95)

Value of Skills ★★★★★

Hoshidan Summer Mia has Spd/Def Prime 4, Pegasus Rift, and A/S Rein Snap as inheritance options.

These skills, while not the best, are all still useful and can find their way into some builds.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Hoshidan Summer Mia?

Top tier hero. Must summon. 3

Votes

Summon if you need his/her hero archetype. 0

Votes

Summon if you like this hero. 1

Votes

Summon for his/her Skill Inheritance options. 0

Votes

Pass on this hero. 0

Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Hoshidan Summer Mia / Illustrations / Voice Actor / Quotes

How to Get Hoshidan Summer Mia

Obtained through a Special Summoning Event!

Hoshidan Summer Mia is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event NameFocus
Timidity TrialsSpecial Heroes Summon

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (97) Hoshidan Summer Mia

Hoshidan Summer Lucia

Hoshidan Summer Leo

Hoshidan Summer Nephenee

Starts:08/07/2024
Ends:09/06/2024

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Anne Yatco
Illustrator kainown
Appears In

Fire Emblem: Path of Radiance

Illustration

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (101)

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (102)

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (103)

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (104)

FEH: Related Guides

Special Heroes: Timidity Trials

Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (105)

Heroes from Special Heroes - Timidity Trials
Hoshidan Summer Nephenee
[9.5/10]
Hoshidan Summer Lucia
[9.5/10]
Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (108)Hoshidan Summer Mia
[9.5/10]
Hoshidan Summer Leo
[8.5/10]

See All Green Heroes

▶︎Return to the Green Heroes Page

All Types of Green Weapons

Close-Range Ranged
Axe Green Tome
Green Breath Green Dagger
Green Beast Green Bow
Hoshidan Summer Mia Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (2024)
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